Here is a place to update others on what we recently accomplished and to remind ourselves what we want to work on next.
2020/04/29: Our evolution is at 0.75 (calculator here), we have about 1 and a half sessions left until behemoth biters. We don't have much research for artillery, but that needs to be the number 1 focus until then. We can lookup and setup the automation for artillery ammo before we have the research. I'll work on a blueprint for the next science so when we hop back into the game we can start that ASAP.
Once the base is secure for 0.91 we should look at securing more of the 4 resources: Iron, Copper, Stone & Coal. All delivered by train ideally. Do you guys still like the idea of only expanding in one direction? I think it'll make defending a lot easier until we have proper firebases we can plop down.
Here is a list of the things to automate with priority (in my opinion!) feel free to add, remove, reorder or check off anything you see fit:
PS: Lets ditch our personal shields for exoskeleton legs. Moving around the base faster is probably the most important upgrade other than the personal roboport.
2020/04/22: Radar Base planning
2020/04/21: Firebase planning
2020/04/16: Our evolution is at 0.65 (calculator here) gaining about 0.015 per hour. Once we hit 0.91 behemoth biters spawn doing 3x the damage as large biters and have 10x the health. It'll be game over if we're not ready by then. Evolution is caused by killing enemy bases (not killing enemies!), time, and pollution. The breakdown so far has been:
We should both try to lower pollution production (pollution touching enemy bases causes them to attack, all pollution made no matter how far the biters are will still cause them to evolve) to buy us time, and tech military for the behemoth biters, once we are prepared for them, increases in evolution just causes fewer smaller biters and more larger ones each attack, but the major jump in difficulty is at 0.91.
We found tanks are very resilient just shooting with normal SMG ammo, the increased damage and range from tank shells along with all 3 of us attacking vs 1 at a time will make the current evolution level trial.
Our reliance on laser turrets has been causing brown outs on the power grid. They have a decent draw when not firing and a very large draw when firing. I have a farm of accumulators set up but because we're getting attacked from all sides it can't keep up.
We were thinking about heading in a straight line West because the farther we get from the starting location, the richer the resource patches are. That plan is on hold because this base need to be 0.91 proof first.
Since we're staying here for a while, here is the rough order of tasks I pasted in chat:
Place for big projects / goals that will span multiple sessions. Ideally we will all agree on these goals so we are not working in different directions, but that's just my idea, not a rule ( : Here is what I have so far:
Here we should list recent things important for anyone who missed the last session or two so they can get an idea of what's been changed / added since they last played.
Things we really wanted to work on but the sun was coming up and couldn't get to it. If we forget, our base might shutdown.
Personal reminders of what we were in the middle of / wanted to work on next.
A basic capsule which, when used, will spawn a single defender robot. The defender has infinite ammunition and will follow the player, attacking any enemies that come within range, until it is destroyed or its lifespan elapses.